Clive Barker's Hellraiser Revival Guide: How to Beat the Prologue

A step-by-step Clive Barker's Hellraiser Revival guide to the prologue: tunnel route, living room loop fix, fire transfer, and cube puzzle.

Few game prologues are as disorienting as the opening of Clive Barker's Hellraiser Revival, where a tunnel maze, a looping living room, and two environmental puzzles stand between you and the next cutscene. That is exactly why this Clive Barker's Hellraiser Revival guide exists: to get you through the prologue without replaying the same hallway ten times. Everything below is drawn from a community walkthrough video, so treat it as player experience rather than an official developer walkthrough.

Tunnel Route: Finding Sunny Step by Step

Once the long opening cutscene finally ends, your objective reads simply: find Sunny. Getting there is the hard part. The tunnels are a warren of similar-looking corridors, and the community route leans on one rule — expect a lot of right turns and only a handful of lefts.

Because the maze depends on so many rights, the fastest approach in this Clive Barker's Hellraiser Revival guide is to keep moving and only stop when the environment actually changes: chains, vines, closing doors, or a hole in the wall.

The sequence reported in the walkthrough runs like this:

  1. Move into the tunnels and keep running. This section is mostly traversal rather than combat.
  2. Push through the hanging chains and take a right toward the door.
  3. Duck under the vines, then take a left, then a right.
  4. When you reach the corridor with closing doors, sprint and slide through before they shut.
  5. Keep taking the lefts and rights until you spot a small hole in the wall. Crouch and go inside.
  6. Walk down the short hallway where things reach out at you, then exit the same way the creature does.

That last exit drops you into the living room — the first place this Clive Barker's Hellraiser Revival guide has to slow you down.

The Living Room Loop: Why You Have to Go Backward

The living room punishes players who trust the obvious path. Walking straight ahead does not move you forward; it drops you back into the living room. Over and over. The solution is counterintuitive, which is why so many people stall here.

What to do:

  • Turn around and leave through the same door you just entered.
  • Follow the hallway instead of doubling back into the room.
  • Keep going until the corridor opens onto a pyramid- or diamond-shaped structure.

From there the route straightens out. Walk to the far edge of the path, where a heart sits waiting, and grab it. That pickup triggers a cutscene and puts the box in your hands.

The Heart, the Box, and the Fire Transfer Puzzle

With the box in hand, the prologue switches from navigation to puzzle-solving. The first puzzle is a fire transfer, and it only takes a few seconds once you know the order:

  • Take the fire from the glowing object on the right.
  • Place it into the glowing object on the left.
  • The path opens and you can move through.

Try it in the wrong order and nothing happens, which is why this step shows up as a stumbling block in so many Clive Barker's Hellraiser Revival guide discussions. The fire has to come from the right-hand glow.

The Cube and Platform Puzzle Most Players Get Stuck On

The walkthrough creator calls this the spot where they see the most people get stuck, and it is the last puzzle before the prologue ends. Two movable pieces are involved:

  1. Grab the cube and bring it up.
  2. Grab the platform and bring it down.
  3. Position things so the cube touches the platform. The creator notes they are not certain this contact step is required, but it is what worked in their run.
  4. Drag the arrangement into place.
  5. The route opens and the next cutscene plays.

Because the creator is unsure whether the contact step is mandatory, follow the sequence as shown rather than trying to skip ahead. If you are following a Clive Barker's Hellraiser Revival guide and this puzzle still will not cooperate, re-check that both pieces actually moved — the cube up, the platform down.

Prologue Step Checklist at a Glance

Keep this table handy if you need to jump back into this Clive Barker's Hellraiser Revival guide mid-run.

StepWhat to doCommon mistake
TunnelsFollow the right-heavy route, with a few leftsAssuming lefts and rights are balanced
Closing doorsSprint and slide throughWalking in and getting blocked
Wall holeCrouch and enterRunning straight past it
Creature hallwayExit the way the creature doesDoubling back into the tunnels
Living roomLeave through the door you enteredWalking straight and looping
HeartWalk to the path's edge and grab itStopping short of the heart
Fire puzzleMove fire from the right object to the leftTrying the left object first
Cube puzzleCube up, platform down, then dragSkipping the contact step

This table reflects one player's recorded route, so small variations in timing may matter less than the overall order of steps.

FAQ

Do I need to fight anything in the prologue? Based on the community walkthrough, this stretch is almost entirely running, sliding, crouching, and puzzle-solving. The difficulty comes from navigation, not combat.

Why does the living room keep sending me back? Because going straight ahead loops you into the same room. Turn around and leave through the door you came in through, then follow that hallway to the pyramid- or diamond-shaped structure.

What is the correct order for the fire puzzle in this Clive Barker's Hellraiser Revival guide? Take the fire from the glowing object on the right and place it into the glowing object on the left. The left object will not accept anything until the fire is in hand.

What comes after the prologue? The creator of the walkthrough said they planned to cover the Scarlet Church chapter next, so more chapter-specific help should follow. For game details and store information, see Clive Barker's Hellraiser Revival on Steam.